I have been working as a 2D generalist in the mobile games industry since 2011, after graduating with a bA in Drawing and Applied Arts from the University of West England. Throughout my career in mobile games I have developed a keen eye for appealing and fun artwork. I enjoy developing my artistic skills and personal art outside of work and I am always striving to improve. I'm a hands-on type of person who enjoys working in teams.
I have worked on both Farm Heroes Saga, on the development and release of Farm Heroes Champions, as well as on a number of unreleased titles. My role and responsibilities are run the gamut and include visual development, concept art, asset creation, UI design as well as low-poly 3D modelling and texturing. I am also involved with implementing work into the game.
During my time at BGO/Ash Gaming, I worked alongside a very small team, creating most of the artwork for several slot games. My duties also involved overseeing the other artists on the team, as well as writing up style guides for outsourcing teams and giving feedback and advice on their work.
My role at Plumbee consisted of creating marketing assets and helping to port slot games and reskin them.
At Playfish, I designed and created multiple in game assets as well as character and marketing artwork for both Pet Society and The Sims Social. My role involved concepting and producing weekly content for the games at a steady pace, as well as implementing it.